Portfolio | Nastajus

Full-Stack Web Dev

Cue Card System

  • Inspired by Nicky Case's "Remember Anything Forever-ish" site here for spaced repetition, I began building this more polished experience.
  • Designed to be one of those ambitious projects that keeps growing.
  • Dynamically allows users to create and load in their own cards, and test themselves on their memory, progressively over time with statistics.
  • Written in Angular, TypScript, JavaSCript, SASS, CSS, HTML. Uses ReactiveX, TSLint, RxJs, and more.

Breath Trainer

  • UX: Developed front-end application to facilitate data visualization of gradually paced breathing rate. Slider controls speed.
  • Provided separate settings file for client to easily perform modification.
  • Application completed from requirements entirely independently.
  • My PC-based design was used as the template creating these spin-off mobile apps for Android and Apple.
  • Submitted to the Traumatology Institute.
  • Written in JavaScript, RaphaelJS, PhoneGap, targetted iOS and web.
  • Video demo: recorded here
  • Code not shareable Due to non-disclosure agreement code cannot be distributed. However I am allowed to demonstrate in person.

Hart Chart

  • Written for Concussion Vision Clinic patients to asssist with their recovery, and to be readily available resource online.

Database Queries with SQL

  • Transformed and loaded multiple data sources including IMDb to query various film, crew dependencies with various joins.

Games

Unity

Builder Bros.

  • Directed team composed of myself, artist and level designer to create a 2D game.
  • Working prototype done in a weekend.
  • Prepared for event by obtaining relevant skills, using wide library of resources & documentation.
  • Submitted for Toronto's Game Jam TOJam 9
  • Written in C#, Unity, Mono/.NET. Designed to be serializable to save state.

Earth Defense

  • Game mechanics similar to Angry Birds to launch projectiles, but with orbiting physics.
  • Coordinated art logistics.
  • Targeted & tested on Android tablet. Pinch zoom implemented.
  • Submitted for ROM Jam (Royal Ontario Museum Game Jam).
  • Written in C#, Unity, Mono/.NET. Designed to export to Android.

Promoted

  • In a Mario-ware-like series of short levels, you progress through job levels until you face-off against the CEO
  • Designed to allow freedom of team members to contribute tiny game mechanics.
  • Submitted for Toronto's Game Jam TOJam 10
  • Written in C#, Unity, Mono/.NET.

Ministry of Health

  • Assisted technical leads by researching relations in database on their behalf, during schema migration upgrade to new format for Panorama.
  • Analyzed large proprietary Ministry of Health schema for immunization history, extracting useful data.

Secret Location

  • Reactive client updates to branding changes elsewhere
  • Log syncing
  • Pause menu in Unity
  • Troubleshooting D-BOX motion seat in acclaimed The Great C, and Ubisoft's Eagle Flight for proper calibration.
  • VR Valve/Oculus integration
  • Video processing
  • Used Angular, C#, .NET, Unity in VUSR Venue Dashboards, Gallery, Videoplayer

Freelancer

linkedin.com/in/nastajus
github.com/nastajus
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